Adaidas Power Soccer

Addidas Power Soccer: 

Woman's Voice 

In Arcade Mode on the Commentator option press O+Square. 

Codes 

The Back Flick for example is executed by pressing O and TRIANGLE 

while in possession of the ball. 

And the Backheel = SQUARE and X while in p. of the ball. 

Megashot = TRIANGLE and X while in p. of the ball. 

(I know this one is not that easy, but this prevents it from 

being used all the time) 

The same for Running which is SQUARE and O. 

Pull Shirt = TRIANGLE and O while in defence. 

Dangerous Kick = SQUARE and X while in defence. 

Push 2 Arms = TRIANGLE and X while in defence. 

Btw. most of these moves only work in Arcade mode !! 

Adidas Power Soccer Tips 

version 2: The 'oooh what a lovely pirouette' edition 

Since the first posting of this list, a couple of errors have emerged, 

and I've got a couple of other things I'm clear on. This seems to be 

slowly mutating into an FAQ. Hmm.. 

Another cheesy goal 

Tips on penalty taking and saving 

and Karate Kick are available both in Arcade and Simulation modes. 

However, in simulation mode the effects are much less pronounced. For 

example a predator shot CAN be done in simulation mode, and while 

being a more powerful shot than the standard shot, will not knock the 

goalkeeper over to score like the arcade predator will, nor does it 

have the fiery trail. 

CONTROLS. 

Standard (mode A) 

With the ball: 

Cross ( X ) = short (ground level) pass 

Square ( [] ) = long (lobbed) pass 

Triangle ( /\ ) = Jump over tackles 

Circle ( () ) = Shoot. 

Without the ball 

Cross ( X ) = Tackle 

Circle ( () ) = Two footed tackle 

L1 = move camera angle 

R1 = go to player nearest ball 

L2 = Aftertouch left 

R2 = Aftertouch right 

The after touch is not as pronounced in either mode as it is in some 

games. If you take a free kick just outside the penalty area, the 

aftertouch will bend the ball about half way across the goal. 

There are certain aspects to the use of these controls which must be 

noticed. Firstly, APS includes a one touch 'buffering' feature. For 

example, do a ground level pass and before it arrives press X again. 

When the player receives the ball he will immediately pass it on. 

Likewise, pressing () before the pass arrives will do a standard 

volley. Furthermore, standard techniques can be applied to high passes 

as headers. If no action is taken on receiving a high pass, the player 

will chest the ball down. However, if X and a direction are pressed 

the player will head the ball down in that direction. Again, pressing 

() in this situation (and pressing towards the goal) will do a more 

powerful header as an attempt to score. The key to this aspect is 

timing. Too late and the attempt will not be registered, too early and 

your player will do what I have christened the 'plank' move - i.e. 

they stand where they are and are knocked down by the ball. 

Special Moves 

These are APS's super moves, all of which are activated by pressing 

two buttons together. Each action takes some amount off the red bar 

attatched to each player, and when the red bar is completely empty, NO 

special moves can be performed. There are four 'states' a controlled 

player can be in, and the state defines the exact nature of the move 

involved. There is one exception to this.. 

All states 

[] + () : Super run - the player runs much quicker than normal 

pace, leaving a trail of blue sparks in Arcade mode. This burns the 

red bar VERY quickly, and is best saved for short bursts to run onto 

passes played into space, or to catch an opposing striker for a last 

ditch tackle. This is the only super move that requires the buttons to 

be held down. Also, the move WON'T activate if your controlled player 

is off the screen. They will run at normal speed until they become 

visible, then the super run will activate. 

State 1: In possession 

X + [] : Back Heel - The player stops dead and hits the ball with 

the heel of his foot, knocking it back in the direction he has come. 

This is useful if you find yourself in a gaggle of defenders, or want 

another player to attempt a volley. As an act of ultimate contempt, 

you can run into your opponents penalty area, turn round and backheel 

the ball into the net. Sometimes it works... 

X + /\ : Predator Shot - The most talked about feature of APS, 

this is a super hard shot that, in Arcade mode, sets the ball on fire 

and leaves a trail of orange sparks (cf. The new Nike ad). If this is 

used anywhere the opponents part of the pitch, three possibilities may 

occur - 

a) The goalie will block it, but will be on the ground and 

remain there for a couple of seconds. Possibly another player 

may be able to follow up. 

b) The goalie will tip the ball over the bar , and you will have 

a corner. 

c) The goalie will take the ball in his chest, stagger backwards 

and fall over. The ball will roll over him into the goal. Watch 

the intro for a good example of this. 

/\ + () : Overhead Flick - The player uses his heel to flick the 

ball up over his head from behind to land in front, followed by blue 

sparkles in Arcade mode. This is the ideal move for avoiding tackles, 

as it seems no matter how well the tackle is timed it will not get the 

ball if this move is in progress. However, this move has one serious 

drawback - you don't retain possession of the ball afterwards. If you 

change direction while the move is in progress, you will leave the 

ball behind. This also means that if the ball lands on the foot of an 

opponent they will take it off you without having to tackle you, which 

can make you look a bit daft. 

State 2: Not in possession (i.e. chasing the ball) 

X + [] : Karate Kick - The player leaps forward with a leg 

outstretched in front, with a trail of yellow sparks in Arcade mode. 

If this connects with an opponent it will knock them flying (ball or 

not) and most but not all of the time it will get the opposition a 

free kick. It's a risky move, but it's great fun in a multiplayer 

game. 

X + /\ : Push - the player shoves an opponent with both hands, 

knocking them over. Again, will mostly be called as a foul, but not 

always (depends largely on the referee setting). 

[] + () : Nudge - a more subtle version of the push. if you run up 

behind a player with the ball and use it, it will stop them in their 

tracks and you can carry on with the ball. This is one of the hardest 

moves in the game, as it requires pretty good timing or you get 

nothing. It seems much less likely to be called as a foul than the 

push. 

State 3: Receiving High (lobbed) pass 

X + /\ : Bicycle kick - how to explain this? the player turns to 

face away from the direction to kick, jumps up in the air in a 

somersault and kicks the ball when upside down. In arcade mode this 

has the force of a predator shot. It does ground the player who does 

it for a few seconds. The most sure fire way of scoring involves this 

move. 

/\ + () : Handball - The player leaps into the air and, covered 

by an attempt to head the ball, handles the ball into the goal 

(hopefully). This is the move that seems to get called up as a foul 

more than any other, but when it does come off it's a real killer in a 

multiplayer game. 

State 4 : Receiving low (ground) pass 

X + /\ : Diving Header. The player backs off to give himself room, 

then dives at the ball powering it towards the goal. This has power 

comparable to a predator shot, but is best used inside the penalty 

area. A low cross into the goal followed by this move is one of the 

more elegant ways of scoring in APS. 

[] + X : Juggle. The player receives the ball and plays 'keep up' 

with it, using feet and head to keep the ball off the ground for a 

good 10 seconds. Finally, the player unleashes a predator shot towards 

the goal. While this move looks excellent (watch the end of the intro 

for a version) it's next to useless in any competitive game. Why? 

Simply because there is no way to force the player to shoot before the 

sequnce is complete, and the player is not invulnerable to tackles in 

the meantime. Thus, you will always get tackled LONG before the shot 

comes off. A pity, as the ability to shoot when you wish would have 

made this a valuable move. 

/\ + () : Predator Volley. - Simliar to a predator shot (it looks 

identical once kicked) but a lot more difficult to pull off, and 

therefore has a much better 'stick one on your mates' value in 

multiplayer games. The move itself is simple to pull off, but 

threading a low pass through the opposition so your striker can plant 

one of these into the net is a difficult task. This gives the move 

(IMHO) much more value than the predator shot. Note it will NOT work 

if you pass the ball from behind the player attempting the shot. 

Therefore the best way to do it is probably to cross from near the 

corner flag with a low pass, and crack one in with this. 

HIDDEN CODES: 

The only hidden code found so far is to enable female commentators. To 

do this, perform the following steps.. 

1) During a match, press SELECT to call up the options menu. 

2) Go to AUDIO 

3) Go to COMMENTARY 

4) Hold down () + []. 

If you press left/right, you should now have options for female 

commentators in each language. I can only understand the English 

commentary, but in summary it might be said that does not display a 

hugely detailed knowledge of the beautiful game, but it IS amusing. My 

favourite so far is the comment when a player is left rolling in agony 

on the floor - 'Is he dead??'. 

CHEEZY GOALS: 

The first easy (and most likely to get small snack food items thrown 

at you in a multiplayer game) way to score is as follows.. 

1) Get a free kick just inside the opponents half - say, just his 

side of the centre circle. 

2) Do a long pass to one of your front players 

3) Before the ball arrives, hold /\ + X to get a bicycle 

kick. I estimate 70-80% of the time this move will score. Of 

couse, it only works a few times before your forwards get low on 

red bar energy and stop it working. 

The second way is somewhat of a classic in football video games - the 

'speculative lob'. Basically, anywhere inside the centre circle, press 

high pass towards the opponents goal. This will either do a standard 

pass, or, if no player is in front of you, will lob the ball towards 

the goal. If the ball bounces in or around the 'D' of the penalty 

area, the goalie will make a complete mess of it and it will go over 

his head into the net. I suppose, since a famous European cup-winners 

cup extra time win, this could be called 'The David Seaman'. 

PENALTIES 

Saving 

Saving penalties is relatively straightforward - press left or right 

or don't press. As far as I can tell, anything else you do makes no 

difference. 

Taking 

Taking penalties is also relatively straightforward, but you must pay 

attention to the power bar. In this case it's a bit misnamed, because 

it seems nothing to do with shot power. What it seems to define is the 

height of the kick. If you put about 25% 'power' in, you will shoot 

low. If you put between 50-75% power in, you will shoot high. Anything 

over that will put the ball over the bar. Left and right go to the 

corners, no direction is in the middle. 

TTFN 

Jon 

This information is the produce and property of Jonathon White. 

From: "Absolutely Barking Stars" (jw4@bolton.ac.uk) 

thnx Laurent HAUG <94418290@hector.unil.ch> 

In ARCADE-MODE on the Commentaar option () + [] 

together and you hear a nice woman voice 

together -> L2 + R2 + [] + X in option screen and you have your dream team 

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