Blast Chamber

Blast Chamber
BLAST CHAMBER 

LIVES CODE: 

Go to the Main Menu screen and with controller one press 

Square,Left,Square,Right,Circle,Down,Circle,Up. Now go into Games option 

and choose Solo Survivor. You will have chosen the one player mode, but 

your lives will not go down. 

Passwords 

Enter at the Password Screen: 

Ziggurat 

NAEMMAAB 

Backstab 

MAGDIEAH 

Fall N Arch 

NINKPDME 

Fugitive 

MJKKAMKC 

Rainbow 

JODPIGEH 

Lavapalooza 

ICJABNA 

STRATEGIES 

THANKS TO ULTRA GP! 

Straight from the gaming gurus at Activision itself 

are some cool strategies on one of the years hottest 

PSX games... Blast Chamber. 

Multi-Player Strategies for Blast Chamber 

ONE-EIGHTY 

Whenever one of your opponents has the crystal, 

jump on the 180 kicker. This will not only cause 

them to fall to the floor and drop the crystal, it will 

also disorient many players momentarily, giving you 

all the time you need to scoop it up and run for the 

reactor. Also, using the 180 kicker is the only way 

you can get the power-ups. As you fall, try to 

manipulate yourself slightly to pick up the power up 

as you go by the center of the chamber. Paralyzer 

and Mercuries just make it that much easier to 

score. 

LAUNCHACROSS 

WARNING: Use this strategy only if you're on very 

good terms with your friends and know for certain 

that they are not prone to excessive violence 

outside of the TV screen. First, use the launchers to 

jump onto whichever cross the crystal is on. Now, 

for the fun part: Wait. Don't try to score. Just wait. 

As other players try to jump onto the cross to steal 

the crystal from you, shove ëem before they land. 

They'll fall back to the floor. If your opponents try 

to jump onto the other cross to spin the chamber 

and dislodge you from your position, use the 

kickers on your cross to spin the chamber first, 

while they're still in the air. Remember: As long as 

 you have the crystal, the time on your kill-clock is 

stopped, while everyone else's precious seconds 

are ticking away. When you finally do decide to 

score, jump toward the center of the cube and land 

directly on the reactor. NOTE: Some players may 

have difficulty finding the exact position of the closer 

of the two crosses. Just remember: That cross is on 

the front wall, so jump along the front wall of the 

chamber to land on the cross. 

SPIKE CITY 

The deadly combination of spikes and pits in Spike 

City gives it one of the highest average body counts 

of all the chambers. This same deadly combination 

also gives you a clear path to victory. Since players 

who are trying to run around and jump over the 

spikes and pits have a tendency to die a lot, your 

best bet is to pursue a path of passive resistance. 

Simply put: Don't do anything. Just stay out of the 

way of the spikes and pits. Watch the walls and 

make sure that, if the chamber is turned, you wonít 

fall into the spikes or pits, and keep your eye out 

for opportunities. If the crystal should roll up to 

your feet, pick it up. Dump it in a reactor. And get 

back to a safe spot as quickly as possible. 

Remember: In this chamber, your opponents will 

destroy themselves much more often than you ever 

could. Just sit back and let ëem do it. If you decide 

to take a more aggressive route, however, just keep 

repeating one phrase to yourself: 'I will not jump 

diagonally over the spikes or pits.' Try it once. 

You'll see why. 

BLOW ME UP 

The name of the game in this chamber is 'Keep 

Away.' In other words, don't let anyone get hold of 

the crystal. Ever. As your opponents go for the 

crystal, just keep turning the fans on. They'll soon 

find that it's near impossible to catch that thing while 

both they and it are flying through the air. If the 

crystal should happen to land along the front surface 

of the cube which is not affected by the fans, then 

either grab it if it's close to you and try to score, or 

run to the nearest kicker and spin the chamber, if 

it's not. You're friends may never speak to you 

again, but at least you'll be a winner. 

REVOLUTION 

We don't call it 'Revolution' for nothing. With four 

180 kickers and several 90 kickers peppered 

throughout the room, thereís only one law in this 

chamber: 'Spin or be spun.' The 180 come heavily 

into play here, giving a huge advantage to any 

Chamber-ite wise enough to use 'em. As the other 

players try to get the crystal or score or pretty much 

do anything else, jump on the 180 kicker and flip 

the chamber. The more you do this, the more 

disoriented your opponents become and the more 

easily you can retrieve the crystal to score. For 

maximum access to 180 kickers, make sure to grab 

every Hi-Jump power-up you see, and use them to 

bypass the launchers as you leap right onto the 

kicker boxes. 

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