X-COM

X-COM: 

Add tons of money to your account: 

Use a sector editor (such as Norton DiskEdit) and edit 

LIGLOB.DAT in your saved game's directory. 

Overwrite the first 8 bytes with 

64 64 64 64 00 00 00 00... 

You should get about 1.68 billion dollars. (In case you 

are wondering, 64646464h is a hexadecimal number. 

In decimal it is 1,684,300,900.) You can also use 

FF FF FF 7F 00 00 00 00... 

Which will give you about 2.1 billion dollars. 

(7FFFFFFFh = 2,147,484,647) 

I am unsure if I would call the following cheats, but the followingfeatures can certainly be unfairly 

exploited: 

1. Psi-Amp auto armament bug/feature 

Your troops' psionic strength is discovered when they attend psionic training. However, if you 

 carry 

Psi-Amps with you in your Skyranger, thePsi-Amps are automatically deployed to soldiers with 

the 

highest psionic strenth -- whether they've been to training or not. This allows you todiscover your 

best psi 

people without having them attend training. Keepthese people off the front lines; they'll make 

much better 

PsiCorps. 

2. Scientist/Engineer salary bug/feature 

You only pay salary to scientists and engineers who are at your base onthe first of the month. 

To avoid 

paying them salaries, transfer them toanother base before the first of the month. You won't pay 

salary to 

personnel who are en-route to another base. 

3. Partially-spent clip bug/feature 

At the end of an assault you'll have lots of partially used clips. Ever wonder why some clips are 

returned 

to inventory while others aren't? If a partially spent clip is loaded in a weapon, it is discarded at 

the end of 

the assault. If a partially spent clip is NOT in a weapon, that clip will be considered full and 

collected at 

the end of the assault. The moral of the story is to unload every weapon from fallen aliens and 

soldiers. 

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